PRIMARY DESIGN TECHNOLOGY
Ensuring outstanding teaching in Design Technology

contact: support@primarydt.com
Digital Decorations (Upper Key Stage 2)
Design Brief: Design and make a digital decoration for the school Christmas tree display.
Strand of Learning: Textiles & Computer Program Systems
Overview:
In this unit of work children design and make a digital decoration for a school Christmas tree. This is made by adding a BBC Micro:Bit to a felt tree decoration to create a digital decoration. Children learn about some of the traditions of decorating trees at Christmas and design a bauble as a Christmas tree decoration. They learn about the BBC Micro:Bit and know that is has a range of different inputs and outputs and consider which of these would be useful when designing a festive digital decoration.
Children design their digital decoration and apply their knowledge and skills of joining textile pieces to create a felt decoration which they decorate using a range of fabric techniques. As part of their design, they create a small frame and pouch to accommodate a BBC Micro:Bit and battery pack. Using their knowledge of block coding, they program the Micro:Bit to interact with a user and the environment to produce different outputs. As part of the project children create a marketing campaign for their product.








Product Film
-
6 x Lesson Presentation Slides
-
PDF: Coding the Micro:Bit
-
PDF: Online shopping review
Medium Term Planning includes:
-
6 x lesson overviews
-
Knowledge Organiser
-
Vocabulary List
-
Learning statements linked to Curriculum
-
Support and Challenge
-
Assessment - Keeping up with the curriculum
​
​
Teaching Pack
Curriculum Scope and Sequence
Substantive & Technical Knowledge
Children will know:
-
Creating a prototype of a design is useful for checking ideas and seeing how well they work.
-
How labels and annotated drawings can be used to explain and communicate how a product is made and how it will work.
-
Choosing materials, tools and equipment is dependent upon the skills and techniques to be used.
-
A range of different finishing techniques and choose ones that are suitable to create a quality product.
-
To continually reflect on and evaluate their work throughout the stages of designing and making.
-
That evaluating the whole project is an important part of design technology
​
Materials/Textiles
-
The different properties of materials and how they are considered when designing and making a product.
-
The importance of using a template (pattern) to accurately mark out a design on a fabric.
​
Electrical and Program Systems
-
A sensor is a tool that monitors, detects, and responds to changes.
-
Program systems have an input and an output.
-
Microcontrollers are small computer processors that turn inputs into outputs and are controlled through computer code.
Practical Knowledge (skills)
Children will know how to:
-
List the materials and tools that will be needed to make a product they have designed.
Drawing Skills
-
Use computer-aided design software to develop and communicate their ideas.
-
Work responsibly using guidelines to ensure they keep themselves and others safe.
-
Write an action plan for the making process including lists of tools, equipment and materials needed.
-
Accurately assemble, join and combine materials and components to ensure a quality finish to a product.
-
Apply a range of decorative and finishing techniques following the product design.
-
Evaluate a product against specific design specifications.
Materials/Textiles
-
Measure and cut materials with precision and refine the finish with appropriate tools.
-
Join textiles with a combination of stitching techniques (such as blanket stitch, back stitch for seams and running stitch to attach decoration).
-
Create products by joining several fabric pieces that employ a seam allowance.
-
Use the qualities of materials to create suitable visual and tactile effects in the decoration of masks and textile products.
Electrical and Program Systems
-
Write procedures and/or computer code to control and monitor models or products.
-
Make a product device that includes a sensor to monitor change.
-
Make a product that allows the user to control and monitor the device including lights, sounds and motion.