PRIMARY DESIGN TECHNOLOGY
Ensuring outstanding teaching in Design Technology
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Gallery
Images from the Lesson Presentation Slides
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6 x Lesson Presentation Slides
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PDF - Electrical Vehicle Components
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PDF - Test Track Sheets
Medium Term Planning includes:
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6 x lesson overviews
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Vocabulary List
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Learning statements linked to Curriculum
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Support and Challenge
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Assessment - Keeping up with the curriculum
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This unit of work incorporates components from the Crumble Kits supplied by Redfern Electronics
Teaching Pack
Curriculum Scope and Sequence
Substantive & Technical Knowledge
Pupils should know:​
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That creating a prototype of a design is useful for checking ideas and seeing how well they work.
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That different types of drawing can be used to help with designing and communicating ideas about a product that is being planned.
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How labels and annotated drawings can be used to explain and communicate how their product will be made and how it will work.
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To choose materials, tools and equipment that are dependent upon the skills and techniques to be used.
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A range of different finishing techniques and choose ones that are suitable to create a quality product.
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To continually reflect on and evaluate their work throughout the stages of design, make and evaluate.
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About a range of inspirational designs and designers throughout history and use this knowledge to support their own work as designers.
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Structures
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The different properties of some common materials and how these properties are used when designing and making structures.
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How to make frame structures that can support mechanical systems within a product.
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Ways of reinforcing structures, including using triangulation techniques
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Mechanical Systems
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That there are a range of different mechanical systems that are used to produce rotational movement and the ways in which the speed and direction of movement can be altered.
Electrical and Program Systems
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How a motor can be incorporated into a product to create movement.
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That program systems have an input and an output.
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That microcontrollers are small computer processors that turn inputs into outputs and are controlled through computer code.
Practical Knowledge (skills)
Pupils should know how to:​
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List the materials and tools that will be needed to make a product they have designed.
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Communicate their ideas using cross-sectional drawings and cut-away drawings.
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Work responsibly using guidelines to ensure they keep themselves and others safe.
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How to accurately assemble, join and combine materials and components to ensure a quality finish to a product.
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Apply a range of decorative and finishing techniques following the product design.
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List ways of improving a product considering the views of others and intended users.
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Evaluate a product against specific design specifications.
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Materials & Structures
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Cut materials with precision and refine the finish with appropriate tools.
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Consider the different properties of materials, when choosing appropriate tools.
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Apply a range of practical skills and techniques to create stable frame structures.
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Mechanical Systems
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Combine a structure with a mechanism to create a product with motion/movement.
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Electrical and Program Systems
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Write procedures and/or computer code to control and monitor models or products.
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Make a product that includes an interface that allows the user to control and monitor the device including lights, sounds and motion.
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Create a product with a mechanical system that can operate at varying speeds and with changes in direction.