PRIMARY DESIGN TECHNOLOGY
Ensuring outstanding teaching in Design Technology

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Carnival Costumes (Upper Key Stage 2)
Design Brief: Design and Make Fashion Waistcoat to wear at the Class Carnival Parade
Strand of Learning: Materials and Textiles
Overview: In this unit of work children become costume designers. They design and make a carnival costume to wear in the class carnival parade. The costume consists of a waistcoat and matching mask that are designed around a common carnival theme. Children learn about carnival and the history of waistcoats. They learn how to create a pattern template for a waistcoat and using this pattern template, they cut and assemble fabric pieces, adding buttons and pockets to create a waistcoat product. Children choose a theme for their carnival costume and create a mood board of ideas and images to reflect this theme. Using the mood board they have created, they design and make a waistcoat and matching face mask applying a range of decorative techniques to create their carnival costume. They showcase their carnival costume in the class fashion parade.

Product Film
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6 x Lesson Presentation Slides
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Additional Presentation: Sewing Techniques
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Additional Presentation: Embroidery
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Additional Presentation: Decorating Fabrics
PDF Worksheet Jpg File: Waistcoat Designer
Medium Term Planning includes:
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6 x lesson overviews
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Vocabulary List
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Learning statements linked to Curriculum
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Support and Challenge
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Assessment - Keeping up with the curriculum
Teaching Pack
Curriculum Scope and Sequence
Substantive & Technical Knowledge
Pupils should know:
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Creating a prototype of a design is useful for checking ideas and seeing how well they work.
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Different types of drawing can be used to help with designing and communicating ideas about a product.
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How labels and annotated drawings can be used to explain and communicate how a product is made and how it will work.
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Choosing materials, tools and equipment is dependent upon the skills and techniques to be used.
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Step-by-step action plans should be created and followed when making complex products.
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A range of different finishing techniques and choose ones that are suitable to create a quality product.
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To continually reflect on and evaluate their work throughout the stages of designing and making.
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That evaluating the whole project is an important part of design technology.
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About a range of inspirational designs and designers throughout history and use this knowledge to support their own work as designers.
Materials
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The different properties of materials and how they are considered when designing and making a product.
Textiles
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Blanket stitch is used to strengthen edges and when joining to fabrics.
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The importance of using a template (pattern) to accurately mark out a design on a fabric.
Practical Knowledge (skills)
Pupils should know how to:
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List the materials and tools that will be needed to make a product they have designed.
Drawing Skills
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Communicate their ideas using cross-sectional drawings and cut-away drawings.
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Use computer-aided design software to develop and communicate their ideas.
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Work responsibly using guidelines to ensure they keep themselves and others safe.
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Write an action plan for the making process including lists of tools, equipment and materials needed.
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Accurately assemble, join and combine materials and components to ensure a quality finish to a product.
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Apply a range of decorative and finishing techniques following the product design.
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List ways of improving a product considering the views of others and intended users.
Materials
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Measure and cut materials with precision and refine the finish with appropriate tools.
Textiles
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Join textiles with a combination of stitching techniques (such as blanket stitch, back stitch for seams and running stitch to attach decoration).
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Create products by joining several fabric pieces that employ a seam allowance.
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Use the qualities of materials to create suitable visual and tactile effects in the decoration of masks and textile products.