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Fairground Ride  (Upper Key Stage 2)

Design Brief: Design and Make a Fairground Ride Model for the Local Toy Museum.
Strand of Learning: Materials    Structures    Mechanisms
Overview: In this unit of work children design and make a working model of a fairground ride that uses rotational movement and is driven by a pulley system. Applying their understanding of computer programming they use block code to control the movement and functioning of the fairground model. Using their experiences of visiting fairgrounds and theme parks and watching an animation of a theme park, children deepen their understanding of the different movements of fairground rides and how they can be themed as part of the experience. They learn how a pulley and drive belt system works and how they can be used to transfer movement, change the speed and direction of movement. Children design a fairground ride model that uses rotational movement and make a wooden box structure for their model before adding a pulley and drive belt system. They use a Crumble Kit motor as part of an electrical system and apply their knowledge of block coding to control the speed and direction of the motor. Using their designs for guidance,  children decorate the fairground model. For the evaluation part of this unit of work children  evaluate the overall project and the processes they undertook to create the fairground model.

Gallery

Images from the Lesson Presentation Slides

  • 6 x Lesson Presentation Slides

  • Additional Presentation: Ideas for Themes

  • Additional Presentation: KS2 Structures

 

Medium Term Planning includes:

  • 6 x lesson overviews

  • Vocabulary List

  • Learning statements linked to Curriculum

  • Support and Challenge

  • Assessment - Keeping up with the curriculum

Teaching Pack

Curriculum Scope and Sequence

Substantive & Technical Knowledge

Children will know:

  • Different types of drawing can be used to help with designing and communicating ideas about a product.

  • How labels and annotated drawings can be used to explain and communicate how a product is made and how it will work.

  • Choosing materials, tools and equipment is dependent upon the skills and techniques to be used.

  • A range of different finishing techniques and choose ones that are suitable to create a quality product.

  • To continually reflect on and evaluate their work throughout the stages of designing and making.

  • That evaluating the whole project is an important part of design technology.

 

Structures

  • Different properties of some common materials and how these properties are used when designing and making structures.

  • Ways of reinforcing structures, including using triangulation techniques.

Mechanical Systems

  • Gear systems and pulley systems are used to change the speed and direction of movement in a mechanical system.

Electrical and Program Systems

  • An electric motor can be incorporated into a product to create movement.

  • Program systems have an input and an output.

  • Microcontrollers are small computer processors that turn inputs into outputs and are controlled through computer code.

Practical Knowledge (skills)

Children will know how to:

  • List the materials and tools that will be needed to make a product they have designed.

Drawing Skills

  • Communicate their ideas using cross-sectional drawings and cut-away drawings.

  • Work responsibly using guidelines to ensure they keep themselves and others safe.

  • Accurately assemble, join and combine materials and components to ensure a quality finish to a product.

  • Apply a range of decorative and finishing techniques following the product design.

  • Identify strengths and areas for development in their own ideas and products.

  • Evaluate a product against specific design specifications.

 

Structures

  • Make frame structures that can support mechanical systems within a product.

Mechanical Systems

  • Create systems that can change the speed and direction of rotational movement using either gears or pulleys.

  • Combine a structure with a mechanism to create a product with motion/movement.

Electrical and Program Systems

  • Write procedures and/or computer code to control and monitor models or products.

  • Make a product that allows the user to control and monitor the device including lights, sounds and motion.

  • Create a product with a mechanical system that can operate at varying speeds and with changes in direction controlled through computer code.

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