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Teddy Mascot (Upper Key Stage 2)

Design Brief: Design and Make a Waistcoat for a Teddy Mascot

 

Overview: In this unit of work children become textiles designers and design a colourful waistcoat for a mascot for a school team or organisation. They learn about mascots and the history of the waistcoat. In designing and making a waistcoat, they learn how designers use mood boards to develop their ideas, create a pattern template for the waistcoat, and then cut and assemble fabric pieces to create the waistcoat. They add buttons to the waistcoat before applying a range of decorative techniques to complete their mascot waistcoat.

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Gallery

Images from the Lesson Presentation Slides

  • 6 x Lesson Presentation Slides

  • Additional Presentation: Sewing Techniques

  • Additional Presentation: Embroidery Techniques

  • Additional Presentation: Decorating Textiles

​PDF: Waistcoat Designer

JPG File: Waistcoat Designer

 

Medium Term Planning includes:

  • 6 x lesson overviews

  • Vocabulary List

  • Learning statements linked to Curriculum

  • Support and Challenge

  • Assessment - Keeping up with the curriculum

Teaching Pack

Curriculum Scope and Sequence

Substantive & Technical Knowledge

Pupils should know:

  • Creating a prototype of a design is useful for checking ideas and seeing how well they work.

  • Different types of drawing can be used to help with designing and communicating ideas about a product.

  • How labels and annotated drawings can be used to explain and communicate how a product is made and how it will work.

  • Choosing materials, tools and equipment is dependent upon the skills and techniques to be used.

  • Step-by-step action plans should be created and followed when making complex products.

  • A range of different finishing techniques and choose ones that are suitable to create a quality product.

  • To continually reflect on and evaluate their work throughout the stages of designing and making.

  • That evaluating the whole project is an important part of design technology.

  • About a range of inspirational designs and designers throughout history and use this knowledge to support their own work as designers.

 

Materials

  • The different properties of materials and how they are considered when designing and making a product.

 

Textiles

  • Blanket stitch is used to strengthen edges and when joining to fabrics.

  • The importance of using a template (pattern) to accurately mark out a design on a fabric.

Practical Knowledge (skills)

Pupils should know how to:

  • List the materials and tools that will be needed to make a product they have designed.

Drawing Skills

  • Communicate their ideas using cross-sectional drawings and cut-away drawings.

  • Use computer-aided design software to develop and communicate their ideas.

  • Work responsibly using guidelines to ensure they keep themselves and others safe.

  • Write an action plan for the making process including lists of tools, equipment and materials needed.

  • Accurately assemble, join and combine materials and components to ensure a quality finish to a product.

  • Apply a range of decorative and finishing techniques following the product design.

  • List ways of improving a product considering the views of others and intended users.

 

Materials

  • Measure and cut materials with precision and refine the finish with appropriate tools.

 

Textiles

  • Join textiles with a combination of stitching techniques (such as blanket stitch, back stitch for seams and running stitch to attach decoration).

  • Create products by joining several fabric pieces that employ a seam allowance.

  • Use the qualities of materials to create suitable visual and tactile effects in the decoration of masks and textile products.

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